When [card](Archaeomancer) enters the Battlefield, target [card](Ghostly Flicker) to put it back …

Blink: These cards all exile a creature, then return it the battlefield at the end step of the turn. Slightly slower than "flicker" cards, but basically the same thing. Between oblivion ring, journey to nowhere, leonin relic warder, and fiend hunter I just need 3 of any of them out on the field to cause an infinite flicker until I choose to stop it. Copy Flicker with Naru target herself and one land.


Flicker: Named after the card, Flicker, these cards all exile a creature, then immediately return it to the battlefield. Naru Meha + Flicker Spell (7/8Mana) Ghostly Flicker - Target two lands.

My preferred method of winning is, with your infinite number of Ghostly Flicker copies (the original’s buried in the stack somewhere) flickering Prodigal Pyromancer or Prodigal Sorcerer, tapping it, then flickering it again to machine gun everyone at the table, but hey, you do … When [card](Peregrine Drake) enters the Battlefield, It will untap 5 lands. When you \"flicker\" a permanent, it's treated as a new card that just entered the battlefield. This deck is focused on creatures with ETB triggered abilities, a handful of flicker and token-copy-creating spells, Riku of Two Reflections to copy those creatures and spells, and a selection of enchantments and artifacts that synergize with them. Eternal on a budget.

Flicker originally was designed as a vertical cycle in white but development moved the common to rare, changed it to a sorcery and dropped the other two. Asvin you exile another oblivion ring with oblivion ring, play a third one or a relic warder to cause them to keep flickering in and out of play by coming into play and exiling the one that exiles another one. Cast [card](Ghostly Flicker) targeting [card](Peregrine Drake) and [card](Archaeomancer). The mechanic appears primary on white and blue, tertiary on black and also on artifacts. The Flicker ability was inspired by phasing. Displace or Release to the Wind - Infinite ETB Illusionist's Stratagem - Infinite ETB and Draw When Infinite acquired you can change flicker target to end game. When the very first players in Alpha cast Channel into Fireball, it sparked a passion for the thrill and excitement of combining two cards that work so well together that they can win the game on the spot. Tap land in response and repeat for infinite mana.

I thought of this … Top 10 Two-Card Infinite MTG Combos from Modern and Legacy for Your Commander Decks ‘Combo’ is a word that has been a part of Magic: the Gathering since its very beginning. Check out the latest preview cards, prices, and preorder here!

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