-Oakmai, Shambling Mound Druid Physical Description Edit. 5E Survivor 5e Plants - Shambling mound composts the competition!
It appears in every edition afterwords with the exception of Basic. If the mound moves, the engulfed target moves with it. They appeared to be moving, vaguely man-shaped mounds of rotting vegetation. Go. 1 of 34 Go to page. A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth. If the mound moves, the engulfed target moves with it. Sadras Hero. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. These guys encountered a shambling mound and some other new friends in the forest The Appearance of the Shambling Mound in Dungeons and Dragons The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. A shambler’s brain and sensory organs are located in its upper body. The shambling mound engulfs a Medium or smaller creature grappled by it. CleverNickName Limit Break Dancing. If the mound moves, the engulfed target moves with it. If the mound moves, the engulfed target moves with it. Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. The Shambling Mound in Dungeons and Dragons made it’s first appearance in 1975. The shambling mound engulfs a Medium or smaller creature grappled by it. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. They are actually intelligent, carnivorous plants. Contents . It was also known as a shambler. Traits Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. Next Last. The shambling mound engulfs a Medium or smaller creature grappled by it. Gamemastering > Monsters & Foes > Monsters (Alphabetical) > Monsters (S) > Shambling Mound. Apr 15, 2020 Speed 20 ft., swim 20 ft. Melee 2 slams +11 (2d6+5 plus grab) Space 10 ft.; Reach 10 ft. Viny quasi-zombies of the swamps and rainforests, shambling mounds are brutes that tramp around indiscriminately ingesting whatever organic matter they come across, vegetable or animal. Decapitating a shambling mound, therefore, does not harm it in the least. A shambling mound was a large, animated plant with predatory tendencies. Shambling Mound (5e Large Race) Edit. Shambling Mound CR 6. AC 19, touch 9, flat-footed 19 (+10 natural, –1 size) hp 67 (9d8+27) Fort +9, Ref +5, Will +5 Defensive Abilities plant traits; Immune electricity; Resist fire 10. Large plant, unaligned. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. A shambler’s body has an 8-foot girth and is about 6 feet tall when the creature stands erect. Shambling Mounds, sometimes called shamblers, is an amalgamation of swamp plants, wood, and mushrooms, forming together to create a monstrous humanoid shape. The shambling mound makes two slam attacks. Scan descriptions before they enter the room and rattle it … Harzel Adventurer. If the mound moves, the engulfed target moves with it. Shambling Mound Edit. The shambling mound's multiattack action states (MM p. 270): The shambling mound makes two slam attacks.
Thread starter Harzel; Start date Apr 4, 2020; ... Shambling Mound 26 +1 = 27 Shrieker 28 -2 = 26 Thorn Slinger 20 Treant 28 Tri-flower Frond 12 Vine Blight 7 Violet Fungus 22 Yellow Musk Creeper 16 . The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take bludgeoning damage equal to your character level. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Plants > Shambling Mound. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage.
If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. Thread starter Harzel; Start date Apr 4, 2020; 1; 2; 3 … Go to page. It was also known as a shambler. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage.
A typical Shambling Mound. Combat It weighs about 3,800 pounds. OFFENSE. Hit: 13 (2d8 + 4) bludgeoning damage. XP 2,400 N Large plant Init +0; Senses darkvision 60 ft., low-Light vision; Perception +11. Ecology: The shambling mound is an animate clump of vegetation with a small brain-like control center located deep within the “chest” cavity.